One of the many things we have done at GameLaunched to set ourselves apart from other funding platforms is to assemble a team of gaming experts, writers, and personalities. The Launch Crew will use their expertise from the gaming industry and review games submitted for funding, help choose which games will be featured projects each month on our site, and even assist those lucky enough to be selected to reach their funding goals by providing advice and assistance.
Dan is a game designer, the founder/director of Indie Animation Studios and also a character animator for Phoenix Online Studios. He has worked on quite a few different projects ranging from short films to PC and mobile games. He is also a Maya workshop trainer at Animation Mentor helping students learn the basic fundamentals of Autodesk Maya and inspiring them in their passion for animation.
My dad bought a Commodore 64, and the very first game that I made was from some tutorial about machine language. The game was called Turkey (I think) and the gameplay was super simple. You were a waiter holding up a tray and you slide back and forth across the bottom of the screen. Your only movement was to go left and right and there was this big turkey that you had to keep in the air. The turkey would come down and you would move the waiter underneath it and bounce the turkey off the tray. It was kind of like a game of breakout but without the blocks to break. I guess it was like playing PONG with yourself.
Rob co-founded Trilobyte, the maker of the wildly successful and classic CD-ROM products, "The 7th Guest" and "The 11th Hour". Prior to that, he was company Art Director for Virgin Interactive Entertainment. While there he directed numerous titles such as "Spirit of Excalibur" and "War in Middle Earth". He co-created the popular gameshow of the future, "Lexi-Cross", published by Interplay. Rob first entered the entertainment software industry in 1987 as Art Director for Cinemaware. There, he directed such best-selling titles as "Rocket Ranger", "King of Chicago" and "Defender of the Crown". Prior to moving into entertainment software, Rob delved into a variety of artforms. In the sixties he reveled in the counter-culture movement, drawing outrageous underground comics to support himself. Later he spent several years perfecting the art of wildlife engravings in fossil ivories. Eventually, he purchased a Commodore Amiga, created his first digital graphics, and never looked back. Following his time at Trilobyte, Rob founded Aftermath Media where he designed and produced two award winning and critically acclaimed interactive motion pictures, "Tender Loving Care" and Point of View". Between 2001 and and 2010, Rob focused on graphic design especially as applied to print and web development through his graphic design studio Landeros Design. In the Fall of 2010, Rob resurrected Trilobyte Games as a company dedicated to bringing puzzle games, innovative storytelling adventures and appBooks to mobile devices and touchscreen tablets.
Was fired from the company that I founded. Steve Jobs and I have something in common.
Gaming since 1981, Patterson aims to entertain with his written and video content with a focus on video gaming culture and history.
Trolling opposing players existed in the pre-online gaming days, too. I once maxed out the score on Galaga five straight times so I could sign in "PSP SEZ HA HA HA" as the initials across each high score spot just to annoy a rival gamer in the arcade. You kiddos didn't invent game trolling :)
Recent college graduate with experience in PR, Marketing, and Business Development. Currently is the co-founder/co-owner of Indie Game HQ
Tom is Editor in Chief for the Indie Game Magazine who loves indie games, burgers, and Star Wars. He currently resides in sunny central Florida, where he is finishing up his degree in Creative Writing at the University of Central Florida.
To this day, I remember the super-mega-unlock-everything password, for Turok Dinosaur Hunter: NTHGTHDGDCRDTDRK I have no idea why I cannot forget this
Yanier "Niero" Gonzalez is the founder and publisher of ModernMethod, the blog network responsible for Destructoid.com. The art school nerd within helped him create the original Destructoid Helmet from his air conditioner vent's spare parts, and everything else came naturally after having run pen-and-paper video game clubs as a teenager long before blogging was invented. Prior to founding the site, Gonzalez was the creative director of Worldmedia, an interactive advertising agency. Originally born in Cuba, Yanier now lives in San Francisco where he enjoys riding bike in the fog, drinking snooty beer, and taking pretentious photos of food on Instagram. He speaks Spanish, English, and very poor Japanese. Follow him on most social networks as: @dtoidniero
Destructoid was initially created as a prank to sneak Yanier and his best friend into the press-only Electronic Gaming Expo in Los Angeles as a birthday vacation, and now the blog network reaches over 4 million unique monthly readers.
Gavin Greene.exe was installed in late 1987, and has been gaming ever since his motor skills allowed. He has been a writer and editor in the games industry since 2007, and serving as News Editor for Elder-Geek.com for the past three years. He recently entered the development side of the industry in mid-2012 as a Production Coordinator for Phoenix Online Studios, his first commercial release ("Cognition: An Erica Reed Thriller") launching it's first episode that October. He has a relatively useless bachelor's degree in Film and Media Studies, and will bore anyone with the intricacies of German Expressionism at the slightest opportunity.
The cruelest act of sibling rivalry I ever accomplished was pulling out my little brother's 'Pokemon Red' cartridge in the middle of his battles with the Elite Four. His last save was hours beforehand, and I'm pretty sure he has yet to forgive me.
Paul Hack (yes, his real name) believes that crowdfunding is an important part of the future of independent games development and is proud to be on the Launch Crew. He has been a gamer since his parents bought him an Atari VCS in the early 80's. Paul runs the IndieGameHunt blog, writes about indie games for IndependentGaming.net, and maintains TwineHub. You can also find him on Twitter, dispensing game recommendations and bon mots. Paul is currently enjoying his most significant and challenging assignment yet: being a father to a precocious toddler.
Paul worked for years writing and creating content for a tax preparation website and (regrettably) has an excellent knowledge of the US income tax system. Thankfully, you will never have to play his game Tax Avoider, or experience any of his interactive hypertext nonfiction about taxes.
Raychul Moore has been gaming, like most, since she was old enough to hold a controller. Her first system was the Atari 2600 and it was love at first start screen. Since then, Raychul has built a dream career out of her passion for gaming. She has written for gaming greats such as GamePro, EGM and Machinima over her 7 years in the industry. Although writing about games is where Raychul got her start, her main love is the video side of game journalism and has done video coverage for companies such as GamePro, EGM, GamerLive.tv, GameZone, GotGame and TheGamerAccess. Gaming is Raychul's number 1 love and she hopes to continue her days of taking down Cerberus, vault-hunting in Pandora, defeating darkspawn, stomping on Goomba's, dragon-shouting and hitting stone blocks with her diamond pickaxe for years to come.
Raychul is an avid cosplayer, a hardcore Star Wars fan, has an addiction to collecting action figures and watches more horror movies than probably recommended.
Dan Yarrington has over 15 years of experience in the tabletop games industry. As the founder of Myriad Games, he is dedicated to helping game stores become more friendly and professional. He has served as a consultant for game stores and publishers around the world, optimizing operations and creating innovative options for improving game companies of all sizes. He serves as the CEO of Game Salute, a publisher of high-quality tabletop games.
A former Apple employee and a current certified Apple consultant, Sohrab Osati founded SonyRumors.net to create a community for Sony fans by using his insight from Apple. A geek in his heart, Sohrab is an early adopter of technology, a big game/movie buff, and an avid BMW/MINI fan. As a dreamer and studier of Steve Jobs, Sohrab enjoys a utopian view of the world where we can all unite to achieve greatness. Group hug, anyone?
Being an enthusiastic PlayStation fan, Sohrab Osati has owned every single PlayStation console and portable system on launch day.
Avid gamer with a heavy interest in indie titles, and has experience as a graphic designer. Currently co-founder/co-owner of Indie Game HQ.
I make and fund video games as well as run game studios and climb mountains. Whether it is through philanthropic endeavours as a GamesAid ambassador or sponsoring various Game Jams across the globe, to taking the time to help out and get involved with start ups and game indies or being involved in the day to day strategic management of companies, I try to make sure that I can pass on what I've learned and help people and the industry in general. Got a game idea? Want to talk about games in general? Let's chat!
I beat Tim Schafer’s score on an old Tempest machine down in Australia. It felt good.
I'm a game programmer and budding designer. I took the leap to return to college late in life and work my butt off for a career I'd always dreamed of. In a few short years I've worked my way to Development Manager at Bifrost Studios. When I'm not making games for Bifrost, I'm contracting myself out as a rogue game programmer to anyone in need of Unity3D assistance, and I'm just beginning the process of starting my own games studio. I have a passion for bringing back the gaming experiences of my youth and have a particular soft spot for strategy gaming. I'm particularly interested in mobile and tablet gaming, and I never grow tired of watching my two year old son navigate my iPad effortlessly. Such an exciting time for gaming accessibility.
When I was young, one of my first adventure game experiences was Ooze, a text based adventure on the Amiga. I have never finished this game because I refuse to read walkthroughs. My last attempt was last year on an Amiga emulator. That means I've been playing this game on and off for over 20 years.
John Gaudiosi has spent the past 20 years covering the $75 billion videogame industry for top international print, online and television outlets like The Washington Post, Wired, Playboy, AOL, IGN, Yahoo!, Entertainment Weekly, USA Today Weekend, Variety, Maxim, CBS, NBC and Complex. John currently is a game columnist for Reuters and Forbes and contributes to over a dozen outlets, focusing on the convergence of Hollywood and games as well as the games business. He is the founder of GamerHub.tv video and editorial syndication. He currently resides in Raleigh, North Carolina with his wife and dogs and can be reached at JohnGaudiosi@gmail.com.
Craig is a long time gamer and has been apart of the Australian gaming scene for over 5 years. He has owned and run his own site All Age Gaming for almost 4 years and has recently created the Aussie Gaming Independent Network which brings together fellow Australian Independent sites so that gamers can get the best of Australian reviews and articles in one convenient location.
I remember way back when I first got into gaming with my father searching the local papers to find a Commodore 64 for sale and I remember clearly the night we went to the sellers house to pick it up! Man did my father not know what he started!
Immersed in Video Games and Gaming Culture from 3 years of age, Eric plays and reads everything Gaming related and enjoys connecting with others who share the same passion. A True Alpha Omega Gamer, Eric plays video games from every generation as long as there’s enjoyment to be derived. Attended the Nintendo World Championship in Hartford, CT. in 1991 lost in the Quarter Finals. Gaming World Wide has successfully organized, promoted and executed several Gaming Events, recently focusing on charitable Fundraising Events, the preservation of Electronic Gaming History and bridging the gap between Community and Industry. Currently Producing 'The Gaming Age', which is to be a Documentary, Film and Television Series based on the History of Electronic Gaming and its Culture, from Tennis for Two up to modern Video Games.
My name is Eric and my initials are E.R.C. - one letter away from fully spelling my first name. I hold numerous Gaming World Records at various Gaming Record Keeping Organizations and appear in some of The Guinness Gamer’s Edition Books. Eric has a collection of over 1500 different Video Games and 25 different types of Consoles and Handhelds ranging from the earliest to modern eras.